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Monday, May 19, 2008
Psychologists at John Hospkins said color-coding enables a user to track up to 70 points, which is not revolutionary but suggests an experiment for a game like Geometry Wars or the Raiden-style games with many projectiles. At Cornell, third-person perspective correlated to perceiving and achieving more of what one is looking for (progress or consistency). RPGs tend to be third-person perspective, rather than first, to accentuate task-critical information such as simpler aiming (in first-person) and environment navigation (in third-person). But third-person also emphasizes the character on screen, which in an RPG is important for detecting change in the character. As Sangwon Chung (former Nexon CEO) suggested to me a decade ago, does an RPG's third-person view accentuate the psychological reward from seeing the character's costume upgrade? |
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