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Friday, March 07, 2008 As snobbish as I have been about the byzantine ruleset since first edition in middle school, Dungeons & Dragons is responsible for an entire genre of stories and settings in games. And as questionable as his aggressive accreditation of collaborators in the 1980s, I miss him. When I think of him gone, I think of my childhood exploration of pseudo-mythology, -probability, -storytelling, and -theater. The dozens of RPG rulesets that I digested, tinkered with, and replaced constitute the canon of my adolescent play. So even as an athiest, I want him to fight Death.
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